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Xbox Series X får 12 Tflops grafikydelse, HDMI 2.1 mm.

25 Feb 2020 | Rasmus Larsen |

Microsoft bekræfter, at Xbox Series X vil levere 12 Teraflops grafikydelse - dobbelt op i forhold til Xbox One X. Den vil også have HDMI 2.1 og være fuld bagudkompatibel med tidligere konsoller.

12 Teraflops grafikydelse

Der har floreret rygter om, at Microsoft og Sony begge sigter mod 11-12 Teraflops grafikydelse på next-gen konsoller og Microsoft bekræfter nu, at Xbox Series X vil levere 12 Teraflops. En Teraflop svarer til en billion 'floating point' beregninger per sekund og er en rimelig indikator for grafikydelse.
Grafikydelse i spilkonsoller:

Xbox One
1.3 Tflops
Xbox One S
1.4 Tflops
PS4
1.8 Tflops
PS4 Pro
4.2 Tflops
Xbox One X
6 Tflops
Xbox 'Lockhart' (rygte)
~4 Tflops
Xbox Series X
12 Tflops
Det vil gøre grafikprocessoren i Xbox Series X dobbelt så kraftfuld som den i Xbox One X og næsten tre gange så kraftfuld som den i PlayStation 4 Pro. Oven i hatten har man en hurtigere CPU, hurtigere RAM, SSR, hardware-baseret raytracing mv. I samspil bør dette føre til smuk grafik og Microsoft lover da også "spil som fremstår fantastiske og som føles levende". - "We know you expect the next generation of consoles to set new standards in graphical power and processing speed, converging together in games that look incredible and feel alive. This will be defined by worlds that are visually astounding and immediately immersive, with innovative leaps in CPU, GPU and storage technology to give you frictionless access to new stories and new creators constantly," sagde Phil Spencer, chef for Xbox. Microsoft siger, at dette er en "et ægte generationsspring i processor- og grafikydelse med banebrydende teknikker, der vil resultere i højere billedfrekvens, større og mere sofistikerede spilverdener samt fordybende oplevelser ulig noget der hidtil er set indenfor konsolspil". Læs også: Billigere, next-gen Xbox uden disc-drev angiveligt også på vej Som tidligere bekræftet så vil Xbox Series X understøtte op til 120fps (billeder per sekund) for mere flydende og detaljerede bevægende billeder. Microsoft bekræfter også HDMI 2.1, herunder VRR (Variable Refresh Rate) og ALLM (Auto Low Latency Mode). HDMI 2.1 båndbredde er påkrævet for at udsende 4K ved 120fps. Dit TV skal også have en HDMI 2.1 INDGANG. Læs også: Hvad nye PlayStation & Xbox konsoller betyder for dit TV-køb

Xbox Series X specifikationer 12 Tflops

Fuld bagudkompatibilitet

I samme omgang sætter Microsoft ord på bagudkompatibilitet ved at sige, at det omfatter "four generations of gaming". Det betyder konkret, at Xbox Series X vil kunne afvikle spil fra den originale Xbox, Xbox 360 samt Xbox One. - "Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you," sagde Phil Spencer. Ydermere annoncerede selskabet 'smart delivery', som lader dig købe et spil og spille det på både Xbox One og Xbox Series X samt 'quick resume', der lader konsollen have flere spil i hukommelsen, når den er i standby. Det gør det muligt hurtigt at starte et spil op. Microsoft siger, at yderligere detaljer afsløres i de kommende måneder. Konsollen lanceres op til julesalget i år. Prisen kendes endnu ikke.

Xbox Series X - med Microsofts egne ord

- Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming. - Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality. - Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world. - SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast. - Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens. - Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive. - HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience. - 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action. - Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you. - Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re  playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later. - Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch.  We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.
- Kilde: Microsoft

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